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<!-- Generated by tools/wiki/gen.ts from the game content. Do not edit by hand; run npm run wiki. -->
Reference
Data tables generated from the game content.
- Buildings: Every village building, grouped by category, with its cost, requirements and what it does.
- Resources: Every resource, where it is stored, and which buildings make and use it.
- Biomes: How each biome changes production and what its village maps are made of.
- Research: The full research tree, branch by branch.
- Cards: Every card, the packs they come in and the daily card shop.
- Units: Every unit with its training cost and battle stats, plus the military rules.
- Castle: Every castle piece with its cost, strength and requirements.
- Capitals: Capital castle levels, what each adds and what it costs, and garrison upkeep.
- AI targets: Camps, forts and castles by tier: strength, respawn, regrowth and hoards.
- Musters and levies: The rules for levies and musters, and what each unit is worth when loot, Renown and losses are shared.
- Ranks: The rank ladder: Renown needed, villages allowed, and what each rank brings.
- Feasts: Feasts a village can hold, what they cost and what they give.
- Vassalage: The Renown bonus a liege of each rank gives, vassal limits, oath terms, titles and feudal duties.
- Markets: Goods traded at markets, their base prices and the market rules.
- Policies: Ration, ale and tax levels with their effect on popularity.
- Weather: Weather kinds, their effects, and the odds of each when a territory's weather is rolled fresh.
- Offices: The offices every guild, order, house and kingdom can fill, their seats and powers, and the terms of pacts.
- Realm events: The scheduler, the twelve kinds with their odds by season, the hosts they put on the map, and every number they run on.
- Espionage: Spy training, missions, detection odds and the limits on theft and sabotage.
- Ages, wonders and the Crown: The season's Ages and the rules each sets, the wonders, the Crown, the King's decrees, catch-up, refugees and legacy rewards.
- Faith: Faith from each religion building, research bonuses, monk costs and caps, every mission and the Truce of God.
- Bounties: Bounty sizes, lengths, limits and the targets a bounty may name.
- Cosmetics: Every look in the Wardrobe by slot, what it costs in Crowns or how it is earned, and the bundles.
- Town charters: Every town charter, what it does, the buildings it allows, and the price of taking and changing one.
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