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Castle ​

Every castle piece with its cost, strength and requirements.

Times are game time at world speed 1. On a faster world divide them by its speed.

RuleValue
Castle plot32 x 32 tiles
Pieces built at once2
Soldiers per open ground tile4
Most pieces queued120
Repair cost after a battle50% of the build cost

Pieces ​

PieceCategoryMaterialSizeCostBuild timeHPMin rankRequiresTroopsMaxNotes
Keepkeepstone4x4--40000-161placed at founding; blocks movement
Palisadewallwood1x16 wood20s1801---blocks movement
Wooden Towertowerwood2x280 wood6m4502Research: Palisades4-blocks movement
Wooden Gatehousegatewood3x3120 wood8m9001-2-blocks movement; gate
Stone Wallwallstone1x112 stone1m 15s7005Research: Stone Walls2-blocks movement
Small Towertowerstone2x2150 stone, 20 wood18m18005Research: Stone Walls6-blocks movement
Great Towertowerstone3x3350 stone, 50 wood, 10 iron45m35006Research: Stone Walls, Research: Watchtowers12-blocks movement
Stone Gatehousegatestone3x3250 stone, 60 wood, 15 iron35m30005Research: Stone Walls4-blocks movement; gate
Ditchditchearth1x12 gold30s-1---passable; trap: 0 damage, slows 50%
Moatmoatearth1x18 gold1m 30s-7Research: Moats--blocks movement
Pitfalltrapwood1x115 wood2m-2Research: Palisades--passable; hidden; trap: 60 damage
Pitch Traptrapearth1x112 pitch, 5 wood3m-7Research: Boiling Oil--passable; trap: 45 damage, burns, slows 30%
Boiling Oildefenceiron1x120 iron, 25 pitch, 20 stone12m3007Research: Boiling Oil--blocks movement; shoots 90 damage, range 3, every 15s, splash 1.5, burns; within 1 of Wooden Gatehouse or Stone Gatehouse
Ballista Towertowerstone2x2300 stone, 120 wood, 50 iron1h220010Research: Fortification24blocks movement; shoots 45 damage, range 10, every 4s