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Offices ​

The offices every guild, order, house and kingdom can fill, their seats and powers, and the terms of pacts.

OfficeSeatsPowersWhat it does
Marshal6invite, accept, removeInvites, accepts and removes members.
Warmaster2levy (flows down), muster (flows down), targets (flows down), rally (flows down)Calls levies, musters capital garrisons, picks targets for shared attacks and sets the rally capital.
Diplomat2war, pact, answerJoinDeclares and ends wars, offers and accepts pacts, and answers invitations from bodies above.
Steward1tax (flows down), banner (flows down), treasury, paySets territory taxes and banners, and draws from the treasury up to the leader's daily cap.
Castellan2castleWorks (flows down), garrisonPosts (flows down), recall (flows down)Builds and repairs capital castles, decides who may post troops there, and recalls garrisons.
Spymaster1shareIntel (flows down), seeReports (flows down), enemies (flows down)Shares scout reports and weather intel, sees members' fresh reports, and keeps the known enemies list.
Almoner1alms (flows down), feast (flows down), renownGiftsPays alms and relief in the body's name, calls body-wide feasts, and hands out the body's Renown bonuses.
Herald2notice, mute, armsPosts the body's notice, keeps its coat of arms, and mutes members in its chat for up to a day.

The leader holds every power above, plus these, which no office has: appoint, disband, handOver, drawCap.

A power marked "flows down" also works in every body inside the one that grants it.

Pact ruleValue
Shortest term24 hours
Longest term14 days
Renown lost for breaking early, guild1,000
Renown lost for breaking early, order3,000
Renown lost for breaking early, house8,000
Renown lost for breaking early, kingdom20,000
Herald ruleValue
Notice length200 characters
Longest mute24 hours

Pact terms, mutes and the Steward's daily window are real time and do not scale with world speed.