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Offices
The offices every guild, order, house and kingdom can fill, their seats and powers, and the terms of pacts.
| Office | Seats | Powers | What it does |
|---|---|---|---|
| Marshal | 6 | invite, accept, remove | Invites, accepts and removes members. |
| Warmaster | 2 | levy (flows down), muster (flows down), targets (flows down), rally (flows down) | Calls levies, musters capital garrisons, picks targets for shared attacks and sets the rally capital. |
| Diplomat | 2 | war, pact, answerJoin | Declares and ends wars, offers and accepts pacts, and answers invitations from bodies above. |
| Steward | 1 | tax (flows down), banner (flows down), treasury, pay | Sets territory taxes and banners, and draws from the treasury up to the leader's daily cap. |
| Castellan | 2 | castleWorks (flows down), garrisonPosts (flows down), recall (flows down) | Builds and repairs capital castles, decides who may post troops there, and recalls garrisons. |
| Spymaster | 1 | shareIntel (flows down), seeReports (flows down), enemies (flows down) | Shares scout reports and weather intel, sees members' fresh reports, and keeps the known enemies list. |
| Almoner | 1 | alms (flows down), feast (flows down), renownGifts | Pays alms and relief in the body's name, calls body-wide feasts, and hands out the body's Renown bonuses. |
| Herald | 2 | notice, mute, arms | Posts the body's notice, keeps its coat of arms, and mutes members in its chat for up to a day. |
The leader holds every power above, plus these, which no office has: appoint, disband, handOver, drawCap.
A power marked "flows down" also works in every body inside the one that grants it.
| Pact rule | Value |
|---|---|
| Shortest term | 24 hours |
| Longest term | 14 days |
| Renown lost for breaking early, guild | 1,000 |
| Renown lost for breaking early, order | 3,000 |
| Renown lost for breaking early, house | 8,000 |
| Renown lost for breaking early, kingdom | 20,000 |
| Herald rule | Value |
|---|---|
| Notice length | 200 characters |
| Longest mute | 24 hours |
Pact terms, mutes and the Steward's daily window are real time and do not scale with world speed.