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AI targets ​

Camps, forts and castles by tier: strength, respawn, regrowth and hoards.

Times are game time at world speed 1. On a faster world divide them by its speed.

Counts are for a 192 x 192 world and scale with the map's area. The hosts of realm events are listed in Realm events.

TargetTierOn the mapGarrisonRespawnKeeps damageRegrows per game hourWaveRenown for taking itHoard
Wolf denI30 (wildwood, highlands, mountains, fenland)rolled per camp (see Military)6hno--15-
Bandit campI24rolled per camp (see Military)6hno--25-
Outlaw campI12 (wildwood)rolled per camp (see Military)6hno--30-
Outlaw fortII6 (wildwood, highlands, fenland)30 to 60 Bandit, 20 to 45 Outlaw, 10 to 25 Archer2d to 4dno--150, split600 to 1,200 gold, 150 to 300 meat, 200 to 400 wood, 30 to 80 iron
Robber baron's keepIII3 (highlands, mountains)200 to 600: 30% Pikeman, 30% Archer, 15% Swordsman, 25% Bandit, plus 2 captains7dyes1%-600, split2,000 to 4,000 gold, 150 to 300 iron, 60 to 160 wine, 40 to 120 salt
Warlord's strongholdIV2 (highlands, mountains)1,000 to 1,400: 30% Pikeman, 30% Archer, 20% Swordsman, 12% Crossbowman, 8% Knight, plus 4 captains14dyes0.6%-2,000, split6,000 to 10,000 gold, 400 to 800 iron, 40 to 100 swords, 150 to 300 wine
The Usurper's citadelV1 (mountains, highlands)3,000 to 4,000: 30% Pikeman, 25% Archer, 20% Swordsman, 15% Crossbowman, 10% Knight, plus 6 captainsat the end of the season after the one it fell inyes2%700 at a time8,000, split20,000 to 30,000 gold, 1,000 to 2,000 iron, 150 to 300 swords, 400 to 800 wine, 200 to 400 salt