Appearance
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AI targets
Camps, forts and castles by tier: strength, respawn, regrowth and hoards.
Times are game time at world speed 1. On a faster world divide them by its speed.
Counts are for a 192 x 192 world and scale with the map's area. The hosts of realm events are listed in Realm events.
| Target | Tier | On the map | Garrison | Respawn | Keeps damage | Regrows per game hour | Wave | Renown for taking it | Hoard |
|---|---|---|---|---|---|---|---|---|---|
| Wolf den | I | 30 (wildwood, highlands, mountains, fenland) | rolled per camp (see Military) | 6h | no | - | - | 15 | - |
| Bandit camp | I | 24 | rolled per camp (see Military) | 6h | no | - | - | 25 | - |
| Outlaw camp | I | 12 (wildwood) | rolled per camp (see Military) | 6h | no | - | - | 30 | - |
| Outlaw fort | II | 6 (wildwood, highlands, fenland) | 30 to 60 Bandit, 20 to 45 Outlaw, 10 to 25 Archer | 2d to 4d | no | - | - | 150, split | 600 to 1,200 gold, 150 to 300 meat, 200 to 400 wood, 30 to 80 iron |
| Robber baron's keep | III | 3 (highlands, mountains) | 200 to 600: 30% Pikeman, 30% Archer, 15% Swordsman, 25% Bandit, plus 2 captains | 7d | yes | 1% | - | 600, split | 2,000 to 4,000 gold, 150 to 300 iron, 60 to 160 wine, 40 to 120 salt |
| Warlord's stronghold | IV | 2 (highlands, mountains) | 1,000 to 1,400: 30% Pikeman, 30% Archer, 20% Swordsman, 12% Crossbowman, 8% Knight, plus 4 captains | 14d | yes | 0.6% | - | 2,000, split | 6,000 to 10,000 gold, 400 to 800 iron, 40 to 100 swords, 150 to 300 wine |
| The Usurper's citadel | V | 1 (mountains, highlands) | 3,000 to 4,000: 30% Pikeman, 25% Archer, 20% Swordsman, 15% Crossbowman, 10% Knight, plus 6 captains | at the end of the season after the one it fell in | yes | 2% | 700 at a time | 8,000, split | 20,000 to 30,000 gold, 1,000 to 2,000 iron, 150 to 300 swords, 400 to 800 wine, 200 to 400 salt |