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Buildings ​

Every village building, grouped by category, with its cost, requirements and what it does.

Times are game time at world speed 1. On a faster world divide them by its speed.

Costs and build times are for the first building after founding. Each further building of the same kind costs more, and every building placed makes the next one slower: see Growth costs.

Production is per trip: a worker spends the work time at the building, then carries the goods to the store, so real output also depends on walking distance. A boost is optional: while the listed goods are in store they are used up each trip and the output is multiplied. Meadow bonus means up to +30% for meadow tiles under the footprint.

Civic ​

BuildingSizeCostBuild timeWorkersMin rankRequiresMax
Village Hall5x8-placed at founding00-1
Trade Post3x3150 wood, 50 stone, 200 gold20m13Research: Trade Routes2
Banqueting Hall3x4300 wood, 120 stone, 250 gold30m05Research: Feasting1
Herbalist2x260 wood, 40 gold8m13Research: Herb Lore2
Stocks1x140 wood2m02Research: Village Justice4
Gibbet1x160 wood, 5 iron4m04Research: Harsh Justice3
Guild Hall3x3200 wood, 120 stone, 300 gold25m23Market Town charter1
Mint2x2150 stone, 20 iron, 400 gold30m23Market Town charter1
Carpenters' Yard3x3150 wood, 100 gold15m23Timber Town charter1
BuildingHousing and storageProductionPlacementEffects
Village Hallhouses 8---
Trade Post---+2 market carts
Banqueting Hall---+1 popularity; +3 Standing
Herbalist--within 8 of trees+1 popularity; +25% peasant arrival
Stocks---1 fear (-1 popularity, workers more productive)
Gibbet---2 fear (-2 popularity, workers more productive)
Guild Hall---+3 Standing; +2 market carts
Mint---+15% tax gold
Carpenters' Yard---building 15% faster

Storage ​

BuildingSizeCostBuild timeWorkersMin rankRequiresMax
Stockpile6x6-placed at founding00-1
Granary3x5-placed at founding00-1
Storehouse3x3120 wood, 40 stone10m03Research: Storehouses3
Tithe Barn3x3150 wood, 150 stone, 100 gold20m13Granary Town charter2
BuildingHousing and storageProductionPlacementEffects
Stockpilestockpile 2,500---
Granarygranary 1,500---
Storehousestockpile 1,500---
Tithe Barngranary 1,500--+1 Standing

Drink ​

BuildingSizeCostBuild timeWorkersMin rankRequiresMax
Inn2x3120 wood, 80 gold10m11-1
Brewery2x260 wood, 40 gold8m12Research: Brewing-
Vineyard3x380 wood, 20 stone, 100 gold15m24Research: Viticulture-
Hop Garden3x360 wood, 20 gold6m12Research: Hop Growing-
Malt House2x2100 wood, 50 stone, 100 gold15m13Brewers' Town charter2
Winepress House2x2120 wood, 80 stone, 200 gold20m23Brewers' Town charter1
BuildingHousing and storageProductionPlacementEffects
Inninn 400--+1 popularity
Brewery-3 ale per 2m 30s; boost x1.75 with 2 hops--
Vineyard-2 wine per 4m--
Hop Garden-6 hops per 2mmeadow bonus-
Malt House---+30% ale in the village
Winepress House---+1 popularity; +40% wine in the village

Housing ​

BuildingSizeCostBuild timeWorkersMin rankRequiresMax
Hovel2x225 wood2m00--
Cottage2x260 wood, 20 stone8m03--
Manor House3x3200 wood, 150 stone, 150 gold30m06Research: Manorialism2
BuildingHousing and storageProductionPlacementEffects
Hovelhouses 8---
Cottagehouses 14---
Manor Househouses 30--+1 popularity

Industry ​

BuildingSizeCostBuild timeWorkersMin rankRequiresMax
Woodcutter's Hut2x215 wood1m 30s10--
Stone Quarry3x340 wood5m20--
Iron Mine2x260 wood, 30 stone10m22--
Pitch Rig2x250 wood, 40 gold10m13Research: Pitch Extraction-
Charcoal Burner2x240 wood, 10 stone6m13Research: Charcoal Burning-
Salt Works3x360 wood, 30 stone, 40 gold12m24Research: Salt Panning-
Smelter2x2100 wood, 80 stone, 100 gold15m23Mining Town charter2
Masons' Lodge3x3120 wood, 60 stone, 120 gold15m23Mining Town charter1
Sawmill3x3120 wood, 40 stone, 80 gold15m23Timber Town charter2
BuildingHousing and storageProductionPlacementEffects
Woodcutter's Hut-5 wood per 1mwithin 5 of trees-
Stone Quarry-6 stone per 1m 30son stone-
Iron Mine-3 iron per 2m 20son iron-
Pitch Rig-3 pitch per 2m 30son pitch-
Charcoal Burner-4 charcoal per 2m; uses 8 woodwithin 6 of trees-
Salt Works-4 salt per 2mwithin 1 of water-
Smelter---+25% iron in the village
Masons' Lodge---+25% stone in the village; building 10% faster
Sawmill---+30% wood in the village

Food ​

BuildingSizeCostBuild timeWorkersMin rankRequiresMax
Apple Orchard3x330 wood3m10--
Dairy Farm3x340 wood4m11--
Hunter's Hut2x230 wood3m11--
Fishing Hut2x235 wood3m11--
Vegetable Patch3x340 wood, 10 stone5m12--
Bakery2x260 wood, 30 stone8m13Research: Milling-
Wheat Farm3x350 wood5m12Research: Open Fields-
Windmill2x2100 wood, 40 stone, 40 gold12m13Research: Windmills-
Threshing Floor3x380 wood, 60 gold10m13Granary Town charter1
Fish Market2x2100 wood, 40 stone, 100 gold15m13Port Town charter1
Smokehouse2x280 wood, 60 gold10m13Port Town charter2
BuildingHousing and storageProductionPlacementEffects
Apple Orchard-6 apples per 1m 40smeadow bonus-
Dairy Farm-5 cheese per 2m; boost x1.4 with 1 saltmeadow bonus-
Hunter's Hut-4 meat per 1m 40swithin 7 of trees-
Fishing Hut-5 fish per 1m 35s; boost x1.3 with 1 saltwithin 2 of water-
Vegetable Patch-6 vegetables per 1m 50smeadow bonus-
Bakery-6 bread per 2m; boost x2 with 3 flour--
Wheat Farm-8 wheat per 1m 50smeadow bonus-
Windmill-6 flour per 1m 30s; uses 8 wheatmore than 3 from trees-
Threshing Floor---+25% wheat in the village; +25% flour in the village; +15% bread in the village
Fish Market--within 3 of water+1 market carts; +30% fish in the village
Smokehouse---+20% fish in the village; +20% meat in the village

Religion ​

BuildingSizeCostBuild timeWorkersMin rankRequiresMax
Chapel2x350 wood, 60 stone, 50 gold15m12Research: Devotion2
Wayside Shrine1x130 stone, 20 gold3m01Research: Wayside Shrines4
Church3x4150 wood, 300 stone, 300 gold1h26Research: Parish Church1
Cathedral4x7400 wood, 1,500 stone, 50 iron, 2,000 gold4h412Research: Cathedral Chapter1
Bishop's Palace3x3150 wood, 400 stone, 600 gold40m23Cathedral Town charter1
Almshouse3x3100 wood, 120 stone, 150 gold20m13Cathedral Town charter2
BuildingHousing and storageProductionPlacementEffects
Chapel---+1 popularity; +2 Standing
Wayside Shrine---+1 popularity; +1 Standing
Church---+2 popularity; +6 Standing
Cathedral---+5 popularity; +16 Standing
Bishop's Palace---+1 popularity; +8 Standing
Almshouse---+2 popularity; +20% peasant arrival

Entertainment ​

BuildingSizeCostBuild timeWorkersMin rankRequiresMax
Maypole1x120 wood, 20 gold2m01Quest: Village Life4
Well1x120 stone2m00-3
Garden2x210 wood, 30 gold2m01Quest: A Varied Table6
Village Fountain2x2120 stone, 80 gold10m04Research: Waterworks2
BuildingHousing and storageProductionPlacementEffects
Maypole---+1 popularity; +2 popularity within 10 of the hall
Well---+1 popularity
Garden---+1 popularity within 8 of the hall
Village Fountain---+2 popularity; +1 popularity within 12 of the hall

Military ​

BuildingSizeCostBuild timeWorkersMin rankRequiresMax
Barracks4x4150 wood, 80 stone, 100 gold20m02-1
Armoury3x3100 wood, 60 stone15m02-1
Fletcher2x260 wood, 40 gold10m13--
Pole Turner2x260 wood, 40 gold10m13--
Watch House2x2120 wood, 40 stone, 150 gold15m05Research: Spycraft1
Blacksmith2x280 wood, 40 stone, 60 gold15m14--
Muster Yard3x3200 wood, 150 gold20m03Garrison Town charter2
Watchtower2x2120 wood, 100 stone, 100 gold15m13Garrison Town charter2
Armoury Hall3x3120 wood, 200 stone, 30 iron, 200 gold25m13Garrison Town charter1
BuildingHousing and storageProductionPlacementEffects
Armouryarmoury 200---
Fletcher-1 bows per 4m; uses 6 wood--
Pole Turner-1 pikes per 4m; uses 8 wood--
Blacksmith-1 swords per 5m; uses 4 iron; boost x1.5 with 2 charcoal--
Muster Yard---+40 troop cap; +5% defender attack
Watchtower---+15% defending archer attack
Armoury Hallarmoury 300--+5% defender armour

Decoration ​

BuildingSizeCostBuild timeWorkersMin rankRequiresMax
Village Statue1x160 stone, 60 gold5m03Research: Sculpture6
Lord's Statue2x2200 stone, 10 iron, 250 gold20m06Research: Heraldry2
Obelisk2x2450 stone, 500 gold40m09Research: Monumental Masonry2
Grand Statue3x3800 stone, 60 iron, 1,500 gold3h012Research: Royal Patronage1
Flower Bed1x15 wood, 15 gold1m01-4
Dovecote1x140 wood, 30 stone, 40 gold10m04-4
Formal Garden3x3100 wood, 300 stone, 600 gold2h011-2
Gilded Statue2x2600 stone, 80 iron, 2,000 gold3h013-2
Triumphal Arch5x23,000 stone, 200 iron, 8,000 gold8h017-1
BuildingHousing and storageProductionPlacementEffects
Village Statue---+1 popularity; +2 Standing
Lord's Statue---+2 popularity; +4 Standing
Obelisk---+2 popularity; +6 Standing
Grand Statue---+4 popularity; +12 Standing
Flower Bed---+1 Standing
Dovecote---+2 Standing
Formal Garden---+4 Standing
Gilded Statue---+6 Standing
Triumphal Arch---+3 popularity; +10 Standing