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Markets ​

Goods traded at markets, their base prices and the market rules.

Times are game time at world speed 1. On a faster world divide them by its speed.

Mid price = base x (target stock / stock) ^ 0.8, kept between 0.25x and 4x base. Buyers pay 8% over the mid price and sellers get 8% under it. The target stock of 1,500 is scaled by how productive the market's biome is for the good.

Goods ​

Prices are gold per unit.

GoodBaseBuy at targetSell at targetLowest midHighest mid
wood11.080.920.254
stone1.51.621.380.386
iron44.323.68116
pitch33.242.760.7512
charcoal2.52.72.30.6310
salt3.53.783.220.8814
wheat0.80.860.740.23.2
flour1.61.731.470.46.4
hops1.51.621.380.386
apples11.080.920.254
cheese1.41.511.290.355.6
meat1.51.621.380.386
vegetables1.21.31.10.34.8
fish1.21.31.10.34.8
bread1.81.941.660.457.2
ale33.242.760.7512
wine66.485.521.524

Rules ​

RuleValue
Stock recovers two thirds of the way to target in18h
Goods per cart100
Carts by rank (rank 0 up, last holds above)2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8
Cart speed48 cells per game hour
Reachown territory's capital, plus any capital within 30 cells
Price history kept48 hourly samples

Lords' orders and contracts ​

RuleValue
Open orders per lord8
Order lifetimes3, 5, 7 game days
Order prices allowed0.2x to 5x the good's base price
Recent fills shown per market20
Contract deadlines24, 48, 72 game hours from acceptance
Unaccepted contracts lapse after3 game days
Contracts a lord may post, and carry5, 3
Smallest reward10 gold
Renown lost for a failed contract10 + 0.05 x reward, rounded
Trade ledger looks back7 game days