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Ages, wonders and the Crown ​

The season's Ages and the rules each sets, the wonders, the Crown, the King's decrees, catch-up, refugees and legacy rewards.

Times are game time at world speed 1. On a faster world divide them by its speed.

RuleValue
Season length120 game days (admin tuning: season.days)
The season begins once10 lords hold a village (admin tuning: season.startLords), or an admin begins it
A King below the hold keeps the Crown for24 game hours
Repairing a wonder after its capital falls20% of its cost again
An unfinished wonder's capital falls25% of the goods given are lost
Catch-up Renown+10% per rank below the median of lords holding a village, at most +50%
A refugee settling again gets400 wood, 200 stone, 300 wheat and 72 game hours of peace

Ages ​

Each Age runs for its share of the season, one after another. The frontier column is the share of the sites still free when the season began that open as frontier land when the Age begins; the farthest from the middle of the map open last.

AgeShareGame daysKingdomsCrown contested byCrown needsVillage tax capEvent oddsVillage RenownFrontier opens
I. Age of Settlement15%18nonobody-10%x0.6+15%-
II. Age of Banners20%24yesa house or above4 lands for 48 game hours15%x1-4%
III. Age of Crowns25%30yesa kingdom or above5 lands for 72 game hours20%x1.25-4%
IV. Age of Wonders25%30yesa kingdom or above6 lands for 72 game hours20%x1.5-10%4%
V. Age of Twilight15%18yesa kingdom or above6 lands for 48 game hours20%x2+25%-

Wonders ​

Worth counts gold at 1 and goods at their market base price.

WonderFrom AgeCostWorthBuild time once deliveredBuilders' RenownPerk
Great MarketI30,000 wood, 20,000 stone, 40,000 gold100,000 gold24 game hours20,000+10% production in the holder's lords' villages in the territory
CathedralII60,000 stone, 20,000 wood, 3,000 wine, 80,000 gold208,000 gold48 game hours40,000+6 popularity in the holder's lords' villages in the territory
UniversityIII40,000 stone, 30,000 wood, 5,000 iron, 120,000 gold230,000 gold48 game hours45,000+15% research speed for every lord of the holder
Great KeepIII100,000 stone, 10,000 iron, 5,000 pitch, 80,000 gold285,000 gold72 game hours50,000garrison upkeep at the capital x0.5
Royal RoadIV80,000 stone, 40,000 wood, 100,000 gold260,000 gold48 game hours45,000routes from or to the territory 20% shorter in time

Decrees ​

DecreeAimed atLastsWait before the nextEffect
Tax holidaya land24 game hours72 game hoursNo village in the land pays village tax for a day.
King's peace-24 game hours168 game hoursFor a day no lord may attack another lord or a capital, and armies on the march turn back.
Royal tournamenta landat once96 game hoursCalls a tournament at one of the land's capitals, as the realm event of that name.
Royal levy-at once72 game hoursEvery lord of rank 4 or above outside the King's body pays 2% of their gold, at most 300, into the treasury of the King's body.
Raise a lorda lordat once48 game hoursNames another lord a Knight of the Realm: 2,500 Renown and the title for their legacy.

The royal levy takes 2% of each lord's gold, at most 300, from lords of rank 4 and above outside the King's body. Raising a lord grants 2,500 Renown and the title "Knight of the Realm (Season n)".

Legacy rewards ​

Given to every lord when the season ends. Cosmetic only; kept on the lord for every future world.

WhoTitleItems
Every lord who earned any Renown in the season.Veteran of Season nWeathered banner (banner)
The ten lords with most Renown when the season ends.Peer of Season nGilt crest frame (frame), Royal purpure (tincture)
The lord with most Renown when the season ends.First Lord of Season nLaurel crest frame (frame), Cloth of gold (tincture)
Every lord who was King during the season.King of Season nCrown (charge), Royal standard (banner)
Every lord who gave to a wonder that was finished.Wonder-builder of Season nMason's tower (charge), Masons' banner (banner)
Members of the three guilds whose lords hold most Renown together.Victor of Season nVictor's pennant (banner)