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Research ​

The full research tree, branch by branch.

Times are game time at world speed 1. On a faster world divide them by its speed.

A new lord starts with 3 research points and earns more on each rank up (see ranks.md). Extra points can be bought with gold: the first costs 250 gold, each later one 150 more, up to 90 bought points. The whole tree costs 514 points across 167 nodes.

Industry ​

Timber, stone, ore and the craft of building.

ResearchTierPointsTimeMin rankRequiresEffectsUnlocks
Forestry1110m0-+15% wood-
Carpentry1110m0-+10% build speed-
Pitch Extraction2120m2Forestry-Pitch Rig
Stonemasonry2230m2Carpentry+15% stone-
Charcoal Burning2130m3Forestry-Charcoal Burner
Deep Mining321h4Pitch Extraction, Stonemasonry+20% iron, +10% pitch-
Architecture332h6Stonemasonry+15% build speed-
Coppiced Woods321h4Charcoal Burning+15% wood, +15% charcoal-
Craft Guilds444h9Deep Mining, Architecture+10% wood, +10% stone, +10% iron, +10% pitch-
Bloomery Furnaces432h6Deep Mining, Coppiced Woods+15% iron-
Master Builders433h7Architecture+10% build speed-
Water Hammers545h11Craft Guilds, Bloomery Furnaces+15% iron, +10% charcoal-
Treadwheel Cranes545h10Master Builders+10% stone, +5% build speed-
Guild Halls658h13Water Hammers, Treadwheel Cranes+5% all production-
Blast Furnaces658h14Water Hammers+25% iron, +15% charcoal-
Manufactories7612h16Guild Halls+5% all production, +5% build speed-
Industrious Realm8818h18Manufactories, Blast Furnaces+10% all production-

Farming ​

Fields, herds, mills and stores.

ResearchTierPointsTimeMin rankRequiresEffectsUnlocks
Crop Rotation1110m0-+10% apples, +10% vegetables-
Milling1115m1--Bakery
Viticulture2240m3Crop Rotation-Vineyard
Animal Husbandry2230m2Crop Rotation+15% cheese, +10% meat-
Open Fields2120m2Crop Rotation-Wheat Farm
Heavy Plough331h 30m5Animal Husbandry+10% apples, +10% cheese, +10% vegetables, +10% bread-
Cellars and Lofts321h4Milling+20% storage-
Windmills3245m3Milling, Open Fields, Carpentry-Windmill
Fish Weirs321h3Animal Husbandry+20% fish, +10% meat-
Three Field System444h9Heavy Plough, Cellars and Lofts+15% apples, +15% cheese, +15% meat, +15% bread, +15% vegetables, +15% fish-
Selective Breeding433h6Heavy Plough, Fish Weirs+15% cheese, +15% meat-
Great Barns432h6Windmills+20% wheat, +20% flour-
Enclosure556h11Three Field System, Great Barns+10% apples, +10% cheese, +10% meat, +10% bread, +10% vegetables, +10% fish, +10% wheat, +10% hops-
Orchard Grafting545h10Selective Breeding, Viticulture+20% apples, +10% wine-
Market Gardens658h13Enclosure+20% vegetables, +20% apples, +15% hops-
Royal Granaries658h14Enclosure, Great Barns+15% flour, +15% bread, +15% storage-
New Husbandry7714h17Market Gardens, Royal Granaries+15% apples, +15% cheese, +15% meat, +15% bread, +15% vegetables, +15% fish, +15% wheat-

Trade ​

Brewing, storage, the wine trade and feasting.

ResearchTierPointsTimeMin rankRequiresEffectsUnlocks
Brewing1115m1--Brewery
Weights and Measures1115m0-+10% storage-
Tavern Keeping2240m3Brewing+20% ale, +1 popularity-
Warehousing221h3Weights and Measures+15% storage-
Hop Growing2125m2Brewing-Hop Garden
Trade Routes2245m3Weights and Measures-Trade Post
Wine Trade332h5Tavern Keeping, Viticulture+25% wine, +5% renown-
Storehouses321h3Warehousing-Storehouse
Salt Panning321h4Trade Routes-Salt Works
Master Brewers331h 30m5Hop Growing, Tavern Keeping+20% ale, +15% hops-
Barrel Vaults321h 30m5Warehousing+4,000 storage room-
Merchant Guilds445h8Wine Trade, Warehousing+1 popularity, +10% renown-
Feasting432h5Tavern Keeping, Storehouses-Banqueting Hall
Chartered Fairs433h7Salt Panning+20% salt, +2 popularity-
Undercrofts423h8Barrel Vaults+10,000 storage room-
Royal Charter558h11Merchant Guilds, Chartered Fairs+10% storage, +10% renown-
Minstrel Galleries533h8Feasting+20% feast popularity, +25% feast length-
Great Kitchens533h8Feasting+25% shorter rest after a feast-
Staple Rights535h11Undercrofts+22,000 storage room-
The High Table658h12Minstrel Galleries, Merchant Guilds+30% feast Renown-
Great Warehouses638h14Staple Rights+40,000 storage room-
Court of Revels7714h15The High Table, Great Kitchens+30% feast Renown, +50% feast length, +25% shorter rest after a feast-
Legendary Hospitality8920h18Court of Revels+40% feast Renown, +30% feast popularity, +20% shorter rest after a feast-

Religion and Education ​

Chapels, schools and the Renown they bring.

ResearchTierPointsTimeMin rankRequiresEffectsUnlocks
Devotion1115m1--Chapel
Village School1115m0-+5% renown-
Almsgiving2240m3Devotion+2 popularity-
Scriptorium221h4Village School+10% renown-
Wayside Shrines2120m1Devotion-Wayside Shrine
Herb Lore2130m3Village School-Herbalist
Holy Relics332h6Almsgiving+2 popularity, +5% renown-
Parish Church332h6Almsgiving, Stonemasonry-Church
Cloister Library321h5Scriptorium+10% research speed-
Infirmary321h 30m5Herb Lore+15% peasant arrival-
University445h10Holy Relics, Scriptorium+5% build speed, +15% renown-
Pilgrimages433h8Holy Relics, Parish Church+2 popularity, +5% renown-
Cathedral Chapter558h12University, Pilgrimages, Master Builders-Cathedral
Illuminated Manuscripts546h12University+10% renown-
Schoolmen545h11University, Cloister Library+15% research speed-
Royal Academy6610h15Schoolmen, Illuminated Manuscripts+5% renown, +20% research speed-

Civic ​

Justice, housing, fountains and monuments.

ResearchTierPointsTimeMin rankRequiresEffectsUnlocks
Village Justice1120m2--Stocks
Village Green1115m0-+1 popularity-
Sculpture1130m3--Village Statue
Harsh Justice2245m4Village Justice-Gibbet
Census Rolls2130m2Village Green+20% peasant arrival-
Reeves and Bailiffs332h5Harsh Justice+5% all production-
Heraldry332h6Sculpture+3% renownLord's Statue
Manorialism332h6Census Rolls, Carpentry-Manor House
Waterworks321h4Sculpture, Stonemasonry-Village Fountain
Spycraft321h 30m5Census Rolls-Watch House
Civic Pride433h8Reeves and Bailiffs, Waterworks+2 popularity-
Monumental Masonry444h9Heraldry, Architecture-Obelisk
Ciphers433h7Spycraft+5% less chance your spies are caught-
Informers433h7Spycraft+5% more chance of catching spies-
Chartered Towns546h11Civic Pride, Manorialism+10% storage, +20% peasant arrival-
Royal Patronage558h12Monumental Masonry, Merchant Guilds-Grand Statue
Crown Favour6612h14Chartered Towns, Royal Patronage+15% renown-

Military ​

Drill, weapons and the march.

ResearchTierPointsTimeMin rankRequiresEffectsUnlocks
Militia Drill1130m2-+10% peasant attackCaptain, Militia
Swift Riders1130m2-+10% captain founding speed-
Archery221h4Militia Drill+10% archer attackArcher, Crossbowman
Pike Drill221h4Militia Drill+10% pikeman defencePikeman, Battering Ram
Veteran Levies2145m3Militia Drill+15% peasant attack-
Quartermasters221h4Militia Drill+5% training discount-
Post Horses321h 30m5Swift Riders+15% captain founding speed-
Swordsmanship332h6Pike Drill+10% swordsman attackSwordsman, Knight
Longbows322h6Archery+10% archer attack-
Shield Walls322h6Pike Drill, Carpentry+10% pikeman defence-
Mustering Rolls321h 30m6Quartermasters+20 soldiers kept per village-
Mail Hauberks332h6Pike Drill+5% armour for every soldier-
Siegecraft433h8Archery, Swordsmanship+15% catapult damageCatapult, Trebuchet
Royal Couriers433h8Post Horses+20% captain founding speed-
Heavy Cavalry434h9Swordsmanship, Post Horses+15% knight attack-
Garrison Rolls433h9Mustering Rolls+30 soldiers kept per village-
Captaincy546h11Siegecraft+25% march speedMarshal
Military Engineers546h11Siegecraft, Master Builders+15% catapult damage-
Plate Armour546h11Mail Hauberks, Heavy Cavalry+5% armour for every soldier-
Mercenary Contracts546h11Garrison Rolls, Quartermasters+10% training discount-
Weaponsmiths' Guild533h8Mail Hauberks, Bloomery Furnaces+20% bows, +20% pikes, +20% swords-
War College6510h14Captaincy, Military Engineers+25% march speed, +10% swordsman attack-
Royal Armouries6510h14Weaponsmiths' Guild, Mercenary Contracts+15% bows, +15% pikes, +15% swords, +50 soldiers kept per village-
The Art of War7714h16War College, Plate Armour+10% attack for every soldier, +5% armour for every soldier-
Host of the Realm8920h18The Art of War, Royal Armouries+10% attack for every soldier, +50 soldiers kept per village, +10% training discount-

Defence ​

Walls, towers and moats for your castle.

ResearchTierPointsTimeMin rankRequiresEffectsUnlocks
Palisades1130m2-+10% wall strengthWooden Tower, Pitfall
Watchtowers221h4Palisades+10% defending archer attackGreat Tower
Earthworks2145m3Palisades+5% wall strength, +10% castle building speed-
Arrow Slits321h 30m5Watchtowers+10% defending archer attack-
Stone Walls321h 30m5Palisades, Stonemasonry+15% wall strengthStone Wall, Small Tower, Great Tower, Stone Gatehouse
Boiling Oil432h7Stone Walls+20% oil pot damagePitch Trap, Boiling Oil
Moats432h7Stone Walls+15% moat slowingMoat
Fortification545h10Boiling Oil, Moats, Watchtowers+20% castle building speedBallista Tower
Pitch Ditches534h10Boiling Oil, Pitch Extraction+20% oil pot damage-
Concentric Walls546h11Moats, Arrow Slits+20% wall strength, +10% moat slowing-
Castle Masons6510h14Fortification, Concentric Walls+20% castle building speed, +10% wall strength-

Roads and Riders ​

Carts, scouts and armies on the road, and how fast soldiers train.

ResearchTierPointsTimeMin rankRequiresEffectsUnlocks
Cart Tracks1120m1-+20% cart speed-
Village Runners1120m1-+20% scout speed-
Drill Square1130m2-+20% soldier training speed-
Greased Axles2245m3Cart Tracks+30% cart speed-
Woodcraft2245m3Village Runners+30% scout speed-
Marching Songs221h3Drill Square+20% march speed-
Paved Roads332h5Greased Axles, Stonemasonry+30% cart speed, +10% march speed-
Outriders321h 30m5Woodcraft+40% scout speed-
Barracks Routine321h 30m5Marching Songs+40% soldier training speed-
Supply Wagons332h6Marching Songs, Greased Axles+20% march speed-
Draught Horses433h7Paved Roads+40% cart speed-
Signal Fires433h7Outriders+40% scout speed-
Forced Marches433h8Supply Wagons+40% march speed-
Recruiting Sergeants433h8Barracks Routine+50% soldier training speed-
Coaching Inns545h10Draught Horses+50% cart speed-
Spy Network545h10Signal Fires+60% scout speed-
The Old Roads546h11Forced Marches, Paved Roads+40% march speed, +20% cart speed-
Standing Army546h11Recruiting Sergeants+60% soldier training speed-
Royal Post658h13Coaching Inns, Spy Network+60% cart speed, +40% scout speed-
Mounted Columns658h13The Old Roads+60% march speed-
Drill Manuals658h13Standing Army+70% soldier training speed-
The King's Highway7612h16Royal Post, Mounted Columns+70% cart speed, +60% march speed-
Master of Spies7612h16Royal Post+90% scout speed-
Professional Soldiery7612h16Drill Manuals, Mounted Columns+80% soldier training speed, +20% march speed-
Logistics of Empire8818h18The King's Highway, Master of Spies, Professional Soldiery+80% cart speed, +80% scout speed, +80% march speed, +80% soldier training speed-

Commerce ​

Prices at market, how many carts you run, how much each carries and what scouts haul home.

ResearchTierPointsTimeMin rankRequiresEffectsUnlocks
Haggling1120m2-+10% market cut discount-
Wagon Wrights1120m2-+50% cart load-
Market Rights2245m4Haggling+10% market cut discount-
Packhorse Trains2245m4Wagon Wrights+1 carts per village-
Letters of Credit221h5Haggling+5 leagues of market reach-
Pack Baskets2130m2Wagon Wrights+50% scout carry-
Factors Abroad332h7Market Rights, Letters of Credit+5 leagues of market reach, +10% market cut discount-
Ox Wains332h6Packhorse Trains+100% cart load-
Merchant League444h10Factors Abroad, Ox Wains+1 carts per village, +10% market cut discount-
Great Wains433h9Ox Wains+150% cart load-
Pack Ponies422h7Pack Baskets+100% scout carry-
Counting Houses556h12Merchant League+5% renown, +15% market cut discount-
Caravan Masters556h13Great Wains, Merchant League+2 carts per village, +200% cart load-
Merchant Princes6712h16Counting Houses, Caravan Masters+15% market cut discount, +10 leagues of market reach, +1 carts per village-
Mule Trains626h12Pack Ponies+150% scout carry-
Wagon Trains7412h16Caravan Masters+400% cart load-