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Resources ​

Every resource, where it is stored, and which buildings make and use it.

ResourceCategoryStoreMade byUsed by
WoodmaterialstockpileWoodcutter's HutFletcher, Pole Turner, Charcoal Burner
StonematerialstockpileStone Quarry-
IronmaterialstockpileIron MineBlacksmith
PitchmaterialstockpilePitch RigPitch Trap (castle), Boiling Oil (castle)
CharcoalmaterialstockpileCharcoal BurnerBlacksmith (boost)
SaltmaterialstockpileSalt WorksDairy Farm (boost), Fishing Hut (boost)
WheatmaterialstockpileWheat FarmWindmill
FlourmaterialstockpileWindmillBakery (boost)
HopsmaterialstockpileHop GardenBrewery (boost)
ApplesfoodgranaryApple OrchardVillage Supper (feast)
CheesefoodgranaryDairy FarmVillage Supper (feast), Harvest Feast (feast), Lord's Banquet (feast)
MeatfoodgranaryHunter's HutHarvest Feast (feast), Lord's Banquet (feast), Royal Feast (feast)
BreadfoodgranaryBakeryLord's Banquet (feast), Royal Feast (feast)
VegetablesfoodgranaryVegetable PatchHarvest Feast (feast)
FishfoodgranaryFishing HutRoyal Feast (feast)
AledrinkinnBreweryHarvest Feast (feast), Lord's Banquet (feast), Royal Feast (feast)
WinedrinkinnVineyardLord's Banquet (feast), Royal Feast (feast)
Goldcurrencytreasury-Lord's Banquet (feast), Royal Feast (feast)
BowsweaponarmouryFletcherArcher (unit), Crossbowman (unit)
PikesweaponarmouryPole TurnerPikeman (unit)
SwordsweaponarmouryBlacksmithMarshal (unit), Swordsman (unit), Knight (unit)

Used by lists buildings that consume the good each trip, feasts that spend it, and units and castle pieces that cost it (wood, stone, iron and gold are left out for units and castle pieces because nearly all of them cost those).

Stores ​

BuildingStoreCapacity
Stockpilestockpile2,500
Granarygranary1,500
Inninn400
Armouryarmoury200
Storehousestockpile1,500
Tithe Barngranary1,500
Armoury Hallarmoury300