Appearance
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Units
Every unit with its training cost and battle stats, plus the military rules.
Times are game time at world speed 1. On a faster world divide them by its speed.
Armour is the share of each blow a unit shrugs off. Speed is castle tiles per second in battle; March is world cells per game hour, and the slowest unit sets an army's pace.
Training
| Unit | Cost | Peasants | Train time | Min rank | Requires | Trained at | Can garrison |
|---|---|---|---|---|---|---|---|
| Captain | 200 gold, 10 iron | 1 | 10m | 2 | Research: Militia Drill | Barracks | no |
| Marshal | 600 gold, 2 swords, 20 iron | 1 | 30m | 11 | Research: Captaincy | Barracks | no |
| Peasant Levy | 5 gold | 1 | 30s | 2 | - | Barracks | yes |
| Militia | 15 gold, 5 wood | 1 | 1m | 2 | Research: Militia Drill | Barracks | no |
| Archer | 20 gold, 1 bows | 1 | 1m 30s | 4 | Research: Archery | Barracks | yes |
| Crossbowman | 40 gold, 1 bows, 5 iron | 1 | 2m 30s | 7 | Research: Archery | Barracks | yes |
| Pikeman | 25 gold, 1 pikes | 1 | 2m | 4 | Research: Pike Drill | Barracks | yes |
| Swordsman | 40 gold, 1 swords, 5 iron | 1 | 3m | 6 | Research: Swordsmanship | Barracks | yes |
| Knight | 120 gold, 1 swords, 15 iron | 1 | 6m | 9 | Research: Swordsmanship | Barracks | no |
| Battering Ram | 200 wood, 20 iron, 60 gold | 4 | 10m | 5 | Research: Pike Drill | Barracks | no |
| Catapult | 300 wood, 100 stone, 20 iron, 150 gold | 4 | 15m | 8 | Research: Siegecraft | Barracks | no |
| Trebuchet | 500 wood, 200 stone, 50 iron, 300 gold | 6 | 30m | 12 | Research: Siegecraft | Barracks | no |
Battle stats
| Unit | Role | HP | Attack | Every | Range | Armour | Vs structures | Vs roles | Speed | March | Carry | Kill renown |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Captain | commander | 600 | 24 | 1.2s | 1 | 50% | x0.4 | - | 0.74 | 12 cells/h | 0 | 12 |
| Marshal | commander | 1100 | 34 | 1.2s | 1 | 60% | x0.5 | - | 0.81 | 13 cells/h | 0 | 25 |
| Peasant Levy | peasant | 30 | 4 | 1.2s | 1 | 0% | x0.3 | - | 0.87 | 12 cells/h | 15 | 0.5 |
| Militia | infantry | 70 | 8 | 1.2s | 1 | 10% | x0.4 | - | 0.81 | 12 cells/h | 10 | 1 |
| Archer | ranged | 45 | 9 | 1.5s | 9 | 5% | x0 | - | 0.81 | 12 cells/h | 8 | 1.5 |
| Crossbowman | ranged | 70 | 20 | 3s | 8 | 30% | x0 | x1.6 vs cavalry, x1.3 vs commander | 0.62 | 11 cells/h | 8 | 2.5 |
| Pikeman | infantry | 110 | 10 | 1.4s | 1 | 35% | x0.5 | x2.5 vs cavalry | 0.62 | 11 cells/h | 10 | 2 |
| Swordsman | infantry | 140 | 20 | 1.3s | 1 | 40% | x1 | - | 0.56 | 10 cells/h | 10 | 3 |
| Knight | cavalry | 260 | 26 | 1.2s | 1 | 50% | x0.6 | - | 1.36 | 18 cells/h | 25 | 5 |
| Battering Ram | siege | 450 | 110 | 4s | 1 | 60% | x3 (only) | - | 0.37 | 7 cells/h | 0 | 6 |
| Catapult | siege | 220 | 90 | 6s | 16 | 30% | x3 (only) | - | 0.31 | 6 cells/h | 0 | 8 |
| Trebuchet | siege | 320 | 200 | 10s | 24 | 30% | x4 (only) | - | 0.22 | 5 cells/h | 0 | 12 |
Raiders and beasts
Raised only by the world; they cannot be trained.
| Unit | Role | HP | Attack | Every | Range | Armour | Vs structures | Vs roles | Speed | March | Carry | Kill renown |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bandit | infantry | 60 | 9 | 1.2s | 1 | 10% | x0.4 | - | 0.87 | 13 cells/h | 25 | 1 |
| Outlaw | ranged | 50 | 8 | 1.6s | 8 | 5% | x0 | - | 0.87 | 13 cells/h | 20 | 1.5 |
| Bandit Chief | commander | 380 | 18 | 1.2s | 1 | 35% | x0.4 | - | 0.81 | 13 cells/h | 40 | 8 |
| Wolf | infantry | 55 | 11 | 1s | 1 | 0% | x0.1 | - | 1.24 | 16 cells/h | 10 | 1 |
| Pack Leader | commander | 320 | 18 | 1s | 1 | 15% | x0.1 | - | 1.24 | 16 cells/h | 15 | 6 |
Troop caps
The last row holds for every higher rank.
| Rank | Soldiers | Commanders |
|---|---|---|
| 0 | 0 | 0 |
| 1 | 0 | 0 |
| 2 | 30 | 1 |
| 3 | 45 | 1 |
| 4 | 60 | 1 |
| 5 | 80 | 2 |
| 6 | 100 | 2 |
| 7 | 130 | 2 |
| 8 | 160 | 3 |
| 9 | 200 | 3 |
| 10 | 250 | 3 |
| 11 | 300 | 4 |
| 12 | 360 | 4 |
| 13 | 420 | 4 |
| 14 | 500 | 5 |
Battle rules
| Rule | Value |
|---|---|
| Rank needed to send an army | 2 |
| Simulation tick | 0.25s |
| Longest battle (then the defender wins) | 10m |
| Deployment zone depth | 4 tiles |
| Time to deploy (real time) | 2m |
| Default castle size | 32 x 32 |
| Peasant time to fill one moat tile | 3s |
| Commander time at the keep door to win | 5s |
| Scout report stays fresh for | 6h |
Sieges, capture, strongholds and sanctuary
Siege hours are game hours; days are real days. See Sieges and strongholds.
| Rule | Value |
|---|---|
| Siege camp before the assault | 3 game hours, plus 0.5 per 100 soldiers, at most 6 |
| Field for a battle at a siege camp | 24 x 24 |
| Buildings damaged when a village is captured | 3 |
| Stronghold title may move every | 14 days |
| Evicted stronghold keeps | 80% of buildings, 50% of stores |
| Peace after an eviction | 3 days |
| New site at least this far from the conqueror | 30 cells |
| Sanctuary length | 3 to 14 days |
| Production and Renown in sanctuary | 50% |
| Sanctuary cooldown | 2 x its length, at least 7 days |
Renown for clearing camps
On top of the Renown for each kill.
| Site | Renown |
|---|---|
| Bandit camp | 25 |
| Outlaw camp | 30 |
| Wolf den | 15 |
| Castle | 120 |
| Merchant caravan | 20 |
Raids on your villages
Lords below rank 3 are never raided, and new lords have 72 real hours of peace. A village is raided at most once every 12 game hours, and the enemy scout arrives 30 game minutes before the raid sets out.
| Raiders | Per day | Min rank | Range (cells) | Loot share | Buildings razed | Renown lost |
|---|---|---|---|---|---|---|
| Wolves | 0.6 | 3 | 25 | 30% | - | 5 + 1% |
| Bandits | 0.5 | 4 | 30 | 25% | - | 10 + 2% |
| Castle troops | 0.25 | 6 | 45 | 35% | 1 destroyed, 3 damaged | 25 + 4% |
Scouts
| Rule | Value |
|---|---|
| Min rank | 1 |
| Cost | 25 gold |
| Peasants | 1 |
| Train time | instant |
| Speed | 54 cells per game hour |
| Carry | 400 |
| Max per village | 10 |
| Max by rank (rank 0 up) | 0, 2, 3, 4, 5, 6, 7, 8, 9, 10 |