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Units ​

Every unit with its training cost and battle stats, plus the military rules.

Times are game time at world speed 1. On a faster world divide them by its speed.

Armour is the share of each blow a unit shrugs off. Speed is castle tiles per second in battle; March is world cells per game hour, and the slowest unit sets an army's pace.

Training ​

UnitCostPeasantsTrain timeMin rankRequiresTrained atCan garrison
Captain200 gold, 10 iron110m2Research: Militia DrillBarracksno
Marshal600 gold, 2 swords, 20 iron130m11Research: CaptaincyBarracksno
Peasant Levy5 gold130s2-Barracksyes
Militia15 gold, 5 wood11m2Research: Militia DrillBarracksno
Archer20 gold, 1 bows11m 30s4Research: ArcheryBarracksyes
Crossbowman40 gold, 1 bows, 5 iron12m 30s7Research: ArcheryBarracksyes
Pikeman25 gold, 1 pikes12m4Research: Pike DrillBarracksyes
Swordsman40 gold, 1 swords, 5 iron13m6Research: SwordsmanshipBarracksyes
Knight120 gold, 1 swords, 15 iron16m9Research: SwordsmanshipBarracksno
Battering Ram200 wood, 20 iron, 60 gold410m5Research: Pike DrillBarracksno
Catapult300 wood, 100 stone, 20 iron, 150 gold415m8Research: SiegecraftBarracksno
Trebuchet500 wood, 200 stone, 50 iron, 300 gold630m12Research: SiegecraftBarracksno

Battle stats ​

UnitRoleHPAttackEveryRangeArmourVs structuresVs rolesSpeedMarchCarryKill renown
Captaincommander600241.2s150%x0.4-0.7412 cells/h012
Marshalcommander1100341.2s160%x0.5-0.8113 cells/h025
Peasant Levypeasant3041.2s10%x0.3-0.8712 cells/h150.5
Militiainfantry7081.2s110%x0.4-0.8112 cells/h101
Archerranged4591.5s95%x0-0.8112 cells/h81.5
Crossbowmanranged70203s830%x0x1.6 vs cavalry, x1.3 vs commander0.6211 cells/h82.5
Pikemaninfantry110101.4s135%x0.5x2.5 vs cavalry0.6211 cells/h102
Swordsmaninfantry140201.3s140%x1-0.5610 cells/h103
Knightcavalry260261.2s150%x0.6-1.3618 cells/h255
Battering Ramsiege4501104s160%x3 (only)-0.377 cells/h06
Catapultsiege220906s1630%x3 (only)-0.316 cells/h08
Trebuchetsiege32020010s2430%x4 (only)-0.225 cells/h012

Raiders and beasts ​

Raised only by the world; they cannot be trained.

UnitRoleHPAttackEveryRangeArmourVs structuresVs rolesSpeedMarchCarryKill renown
Banditinfantry6091.2s110%x0.4-0.8713 cells/h251
Outlawranged5081.6s85%x0-0.8713 cells/h201.5
Bandit Chiefcommander380181.2s135%x0.4-0.8113 cells/h408
Wolfinfantry55111s10%x0.1-1.2416 cells/h101
Pack Leadercommander320181s115%x0.1-1.2416 cells/h156

Troop caps ​

The last row holds for every higher rank.

RankSoldiersCommanders
000
100
2301
3451
4601
5802
61002
71302
81603
92003
102503
113004
123604
134204
145005

Battle rules ​

RuleValue
Rank needed to send an army2
Simulation tick0.25s
Longest battle (then the defender wins)10m
Deployment zone depth4 tiles
Time to deploy (real time)2m
Default castle size32 x 32
Peasant time to fill one moat tile3s
Commander time at the keep door to win5s
Scout report stays fresh for6h

Sieges, capture, strongholds and sanctuary ​

Siege hours are game hours; days are real days. See Sieges and strongholds.

RuleValue
Siege camp before the assault3 game hours, plus 0.5 per 100 soldiers, at most 6
Field for a battle at a siege camp24 x 24
Buildings damaged when a village is captured3
Stronghold title may move every14 days
Evicted stronghold keeps80% of buildings, 50% of stores
Peace after an eviction3 days
New site at least this far from the conqueror30 cells
Sanctuary length3 to 14 days
Production and Renown in sanctuary50%
Sanctuary cooldown2 x its length, at least 7 days

Renown for clearing camps ​

On top of the Renown for each kill.

SiteRenown
Bandit camp25
Outlaw camp30
Wolf den15
Castle120
Merchant caravan20

Raids on your villages ​

Lords below rank 3 are never raided, and new lords have 72 real hours of peace. A village is raided at most once every 12 game hours, and the enemy scout arrives 30 game minutes before the raid sets out.

RaidersPer dayMin rankRange (cells)Loot shareBuildings razedRenown lost
Wolves0.632530%-5 + 1%
Bandits0.543025%-10 + 2%
Castle troops0.2564535%1 destroyed, 3 damaged25 + 4%

Scouts ​

RuleValue
Min rank1
Cost25 gold
Peasants1
Train timeinstant
Speed54 cells per game hour
Carry400
Max per village10
Max by rank (rank 0 up)0, 2, 3, 4, 5, 6, 7, 8, 9, 10