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Espionage
Spy training, missions, detection odds and the limits on theft and sabotage.
Times are game time at world speed 1. On a faster world divide them by its speed.
Spies need rank 5 (Yeoman), the Spycraft research and a Watch House. Each costs 200 gold and 1 peasant and trains in 15m. They walk 9 cells per game hour before research and cards. How it all works is on the Espionage page.
| Mission | Cost | Base catch chance | Villages only | Needs war |
|---|---|---|---|---|
| Infiltrate | 150 gold | 10% | no | no |
| Steal research | 400 gold | 20% | yes | no |
| Sabotage | 300 gold | 30% | yes | yes |
| Watch | 200 gold | 5% | no | no |
Catch chance = base + 4% per spy at home (at most 10 count) + 15% with a Watch House + 10% at a held capital + the target's spyWatch research - the sender's spyStealth research, kept between 2% and 90%. A watching spy rolls again each game hour at 25% of its arrival chance.
Catch chance with no research on either side, by spies at home in the target village:
| Mission | Watch House | 0 spies | 2 spies | 5 spies | 10 spies |
|---|---|---|---|---|---|
| Infiltrate | no | 10% | 18% | 30% | 50% |
| Infiltrate | yes | 25% | 33% | 45% | 65% |
| Steal research | no | 20% | 28% | 40% | 60% |
| Steal research | yes | 35% | 43% | 55% | 75% |
| Sabotage | no | 30% | 38% | 50% | 70% |
| Sabotage | yes | 45% | 53% | 65% | 85% |
| Watch | no | 5% | 13% | 25% | 45% |
| Watch | yes | 20% | 28% | 40% | 60% |
Research theft takes 25% of the research's full time, at most 3 game hours, then the target is on guard for 24 game hours. Sabotage delays work by 25% of what is left, at most 30 game minutes; a fire takes 40% of the building's base time to rebuild, or 50% of its base cost to repair at once. A watch lasts 1 to 12 game hours.
| Rank | Name | Spies per village |
|---|---|---|
| 0 | Peasant | 0 |
| 1 | Cottar | 0 |
| 2 | Serf | 0 |
| 3 | Villein | 0 |
| 4 | Freeman | 0 |
| 5 | Yeoman | 2 |
| 6 | Reeve | 2 |
| 7 | Bailiff | 3 |
| 8 | Squire | 3 |
| 9 | Knight | 4 |
| 10 | Banneret | 4 |
| 11 | Baron | 4 |
| 12 | Viscount | 5 |
| 13 | Earl | 5 |
| 14 | Marquis | 6 |
| 15 | Duke | 6 |
| 16 | Prince | 6 |
| 17 | Archduke | 6 |
| 18 | Grand Duke | 6 |
| 19 | Sovereign | 6 |