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Realm events ​

The scheduler, the twelve kinds with their odds by season, the hosts they put on the map, and every number they run on.

Times are game time at world speed 1. On a faster world divide them by its speed.

RuleValue
The scheduler rollsevery 6 game hours
Chance a roll starts an event40%, times the realmEventOdds tuning value (1 by default)
Most events at once3
Finished events stay listed72 game hours
Gift worth per Renown20 gold worth

Kinds ​

Odds are relative weights within a season. The share columns are each kind's chance per roll when every kind has somewhere to happen and none is running: the roll chance times the kind's weight over the season's total.

EventScopeRuns at mostSpringSummerAutumnWinterShare per roll (sp/su/au/wi)Needs
Warlord's hostterritory36 game hours33316.9% / 5.3% / 5.6% / 3.3%a held territory with villages
Raider landingland72 game hours2420.54.6% / 7.1% / 3.8% / 1.7%a land with villages and a coast
Invasion from beyondrealm120 game hours0.30.50.30.10.7% / 0.9% / 0.6% / 0.3%-
Plagueterritory48 game hours2410.54.6% / 7.1% / 1.9% / 1.7%a territory with villages
Famineland72 game hours10.51.542.3% / 0.9% / 2.8% / 13.2%a land with villages
Peasant revoltterritory48 game hours1.51.5223.5% / 2.7% / 3.8% / 6.6%a held territory with villages
Tournamentland72 game hours3320.56.9% / 5.3% / 3.8% / 1.7%a land with villages
The Black Knightrealm168 game hours11112.3% / 1.8% / 1.9% / 3.3%-
Relic processionland48 game hours21.5214.6% / 2.7% / 3.8% / 3.3%a land of 2 or more territories with villages
Bountiful harvestland48 game hours0240- / 3.6% / 7.5% / -a land with villages
Cometrealm24 game hours0.50.50.50.51.2% / 0.9% / 0.9% / 1.7%-
Royal tithekingdom48 game hours11212.3% / 1.8% / 3.8% / 3.3%a kingdom

What each does ​

EventWhat happensTaking partReward
Warlord's hostA warlord camps beside a capital with a tier III host and storms it once the siege is ready, 12 hours after it arrives.Attack the camp with armies or a levy, or post troops in the capital so its garrison holds.The camp's hoard and 600 Renown, split by damage dealt. If the garrison holds, its lords share 300 Renown by what they had standing.
Raider landingRaiders come ashore on the land's coast and march on its capitals one after another, sacking any whose garrison falls.Fight them on the road with armies or a levy, and garrison the capitals in their path.Their hoard, plus anything they sacked, and 250 Renown by damage. Holders who keep their capital get +20% village tax for a week.
Invasion from beyondThree tier IV hosts march in from the edges of the map, each on the nearest capitals, sacking every one whose garrison falls.Anyone may hit any host, alone or in a levy. Garrison the capitals in their path.Each host's hoard and 1,500 Renown by damage. The three lords with most damage over all hosts are named Defenders of the Realm and get an epic, a rare and a rare card.
PlagueSickness in the territory: -6 popularity in its villages and peasants arrive 30% slower.Pay alms at the capital in gold or food. Every 1,000 gold worth shortens the plague by an hour.Donors share 1 Renown per 20 gold worth given, by share, and get +3 popularity in their villages for a week.
FamineFarm output in the land is 40% lower.Send food to the capitals' granaries. The famine ends once 1,500 gold worth per territory has been sent.Donors share 1 Renown per 20 gold worth given, by share, and their villages make 10% more food for a week.
Peasant revoltRebels hold the capital: no village tax is paid and the market is shut.Beat the rebel band with armies or a levy, or the holder's Steward pays them off from the treasury.The holder keeps the capital; fighters split the rebels' takings and 150 Renown by damage. Left alone, the rebels go home with 15% of the holder's treasury.
TournamentA three-day list at one of the land's capitals. Entries close after two days; the bracket is fought by the battle sim when the list ends.Enter one champion soldier from a village and a purse of 200 gold.The pot goes 50/30/20% to the top three, with 300, 150 and 75 Renown and an epic, rare and uncommon card. Champions come home.
The Black KnightA lone knight with a tier III retinue rides from territory to territory, moving on every 8 hours.Scout him where he camps and attack, alone or in a levy.His purse and 800 Renown by damage; the lord who dealt most damage gets a rare card.
Relic processionPilgrims carry a relic from capital to capital across the land.Escort it with troops from a village, or raid it with an army for its treasure.If it arrives, escorts share 400 Renown by the worth of their troops and the land's holder gets +4 popularity for 3 days. Raiders split its treasure but each loses 150 Renown.
Bountiful harvestFarm output in the land is 30% higher.Nothing to do but reap.-
CometA comet hangs over the realm. Scholars are inspired: research started while it shines runs 10% faster.Start research while it lasts.-
Royal titheThe crown asks its kingdom for goods within 48 hours: 1,500 gold worth per lord in the kingdom, at least 3,000.Members send gold or goods to any capital of the kingdom.Givers share 1 Renown per 20 gold worth, by share. If the tithe is met, the kingdom's treasury is paid half its worth in gold.

Hosts ​

The world entities events put on the map. They are fought like tiered AI targets: the hoard (plus anything a host sacked) and the Renown are split by the damage each lord dealt. They never respawn.

EventHostTierGarrisonHoardRenownMarches (cells per game hour)Keeps damage
Warlord's hostWarlord's hostIII250 to 400: 30% Pikeman, 30% Archer, 20% Swordsman, 20% Bandit, plus 2 captains2,000 to 3,500 gold, 100 to 200 iron, 50 to 120 wine6002yes
Raider landingRaidersII60 to 100 Outlaw, 30 to 50 Archer, 10 to 25 Swordsman, 1 to 2 Captain800 to 1,500 gold, 50 to 120 salt, 40 to 100 wine2503no
Invasion from beyondHost from beyondIV900 to 1,200: 30% Pikeman, 25% Archer, 20% Swordsman, 15% Crossbowman, 10% Knight, plus 4 captains5,000 to 8,000 gold, 300 to 600 iron, 30 to 80 swords1,5002yes
The Black KnightThe Black KnightIII280 to 360: 15% Knight, 35% Swordsman, 20% Crossbowman, 30% Pikeman, plus 2 captains1,500 to 2,500 gold, 20 to 40 swords8004yes
Peasant revoltRebelsII80 to 140 Peasant Levy, 20 to 40 Militia, 10 to 25 Archer, 1 Captain300 to 600 gold, 100 to 300 apples150stays putno
Relic processionRelic processionII30 to 45 Pikeman, 15 to 25 Archer, 8 to 12 Knight, 1 Captain1,500 to 2,500 gold, 100 to 200 wine01no

Numbers ​

EventSettingValue
Warlord's hostSiege ready after12 game hours
Warlord's hostA sack takes from the holder's treasury25%, at most 5,000 gold
Warlord's hostRenown for a garrison that holds300, split by what each lord had standing
Raider landingTax bonus for holders who keep their capital+20% for 7 game days
Raider landingA sack takes15%, at most 3,000 gold
Raider landingRaiders turn for home below25% of full strength
Invasion from beyondHosts3
Invasion from beyondA sack takes30%, at most 10,000 gold
Invasion from beyondTop three by damagethe title Defender of the Realm, and a epic, rare, rare card
PlaguePopularity in its villages-6
PlaguePeasant arrivalsx0.7
PlagueAlms that shorten it by one game hour1,000 gold worth
PlagueDonors' popularity+3 for 7 game days
FamineFarm output in the land-40%
FamineRelief needed1,500 gold worth of food per territory of the land
FamineDonors' food output+10% for 7 game days
Peasant revoltPay-off800 gold plus 60 per village in the territory
Peasant revoltLeft alone, the rebels take15% of the holder's treasury, at most 4,000 gold
TournamentEntries close after48 game hours
TournamentPurse200 gold
TournamentMost entries32
TournamentPrizes (1st/2nd/3rd)50% / 30% / 20% of the pot; 300 / 150 / 75 Renown; epic / rare / uncommon card
The Black KnightMoves on every8 game hours
The Black KnightCard for the most damagerare
Relic processionEscorts' Renown if it arrives400, split by the worth of their troops
Relic processionLand holder's popularity+4 for 3 game days
Relic processionRenown lost by each raider150
Bountiful harvestFarm output in the land+30%
CometResearch started while it shines+10% speed
Royal titheGoods asked1,500 gold worth per lord of the kingdom, at least 3,000
Royal tithePaid to the kingdom's treasury if met50% of what was asked

Farm output covers apples, cheese, meat, fish, vegetables, wheat, hops, wine. Donors' food output covers every food. The royal tithe takes gold and wood, stone, iron, pitch, charcoal, salt, wheat, flour, hops, apples, cheese, meat, bread, vegetables, fish, ale, wine; plague alms take gold and food; famine relief takes food only.