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Faith ​

Faith from each religion building, research bonuses, monk costs and caps, every mission and the Truce of God.

Times are game time at world speed 1. On a faster world divide them by its speed.

Each staffed building adds faith per game hour, scaled by how fully it is staffed. A lord's store holds at most 5,000.

BuildingFaith per hourMonks it lets a village keep
Chapel2-
Church63
Cathedral156

Research ​

These researches add to all faith a lord gathers. The bonuses add together.

ResearchFaith
Holy Relics+10%
Pilgrimages+15%
Illuminated Manuscripts+10%

Monks ​

A monk costs 120 gold, 15 bread, 50 faith and 1 peasant, and walks 12 cells per game hour.

MissionFaithGoes toEffectLasts
Bless40village+4 popularity; +3 Standing6 hours
Heal60village50% of a plague's toll lifted12 hours
Preach80village-3 popularity6 hours
Absolve300villageends an excommunication-
Excommunicate1,500village15% less Renown, no blessings or truce; needs a Cathedral72 hours
Escort pilgrims30procession+60 Renown-
Sanctify250capital+4 Standing24 hours

Absolving yourself costs 2 times the price. After an excommunication ends, the lord cannot be excommunicated again for 72 hours. A sin can be cited for 168 hours.

Truce of God ​

1,000 faith, called from a village with a staffed Church or Cathedral. It holds 4 hours, and the lord's next truce waits 72 hours after it ends or breaks.