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Faith
Faith from each religion building, research bonuses, monk costs and caps, every mission and the Truce of God.
Times are game time at world speed 1. On a faster world divide them by its speed.
Each staffed building adds faith per game hour, scaled by how fully it is staffed. A lord's store holds at most 5,000.
| Building | Faith per hour | Monks it lets a village keep |
|---|---|---|
| Chapel | 2 | - |
| Church | 6 | 3 |
| Cathedral | 15 | 6 |
Research
These researches add to all faith a lord gathers. The bonuses add together.
| Research | Faith |
|---|---|
| Holy Relics | +10% |
| Pilgrimages | +15% |
| Illuminated Manuscripts | +10% |
Monks
A monk costs 120 gold, 15 bread, 50 faith and 1 peasant, and walks 12 cells per game hour.
| Mission | Faith | Goes to | Effect | Lasts |
|---|---|---|---|---|
| Bless | 40 | village | +4 popularity; +3 Standing | 6 hours |
| Heal | 60 | village | 50% of a plague's toll lifted | 12 hours |
| Preach | 80 | village | -3 popularity | 6 hours |
| Absolve | 300 | village | ends an excommunication | - |
| Excommunicate | 1,500 | village | 15% less Renown, no blessings or truce; needs a Cathedral | 72 hours |
| Escort pilgrims | 30 | procession | +60 Renown | - |
| Sanctify | 250 | capital | +4 Standing | 24 hours |
Absolving yourself costs 2 times the price. After an excommunication ends, the lord cannot be excommunicated again for 72 hours. A sin can be cited for 168 hours.
Truce of God
1,000 faith, called from a village with a staffed Church or Cathedral. It holds 4 hours, and the lord's next truce waits 72 hours after it ends or breaks.